indeed. it's pretty easy to calculate though with stretch gauges. you can find the point at which the springs are too stiff by measuring the jacking effect on the inside springs. then you start adding swaybars to effectively pull that side back down, while simultaneously pushing the other side up, thereby flattening the car.
but, there is also such a thing as "too flat". weight transfer equals traction. if you don't transfer enough weight, you don't get adhesion at the tires, and the car ends up feeling like "it's on marbles". if you transfer too much, you get heat at the tires, and it gets "greasy". it's really easy to confuse those two as well.
the g-tech and a tire temp gauge is very helpful here. it can tell you a lot about what is going on. a skidpad is a great tool too. i'm taking my car back up to the skidpad again pretty soon. it was great the first time around, when i found out that the springs were too stiff, and i needed more swaybar instead.
unless you can repeat the same turn over and over, and not change anything about how you go through it, you really have to use the calculator on this to get a good starting point. it's pretty easy though.
a very simplistic and general approach is as follows:
in a 1g turn, you are doubling the gravitational load. linear springs compress at a fixed rate per inch of compression. that means that a 160# spring with 750lbs on it will compress 4.6875" in static load. if you go into a 1g turn, that spring will compress 9.375". a 320 lb spring will compress half of that.
so, you can start by doing the math on your unsprung corner weights (this requires equally suspending or lifting the car on a level surface, but not on its wheels), and choosing springs based on the anticipated load, measured corner weight, and desired maximum compression (you'll go back and actually corner balance the car later).
then you choose a sway bar that will relieve the desired amount of the maximum load on that end of the car. (to do this you need to convert torsional load to spring rate)
here are a couple of pages on how to calculate this:
http://www.roymech.co.uk/Useful_Tables/S...rsion.html
http://rileydynamics.com/m-eng%20web/sec4.htm
that will put you at a good starting point. then you can start playing with camber angles to alter tire temperatures and contact patch areas. shock settings are next, and only there to achieve and maintain the natural frequency of the spring, based on the loads applied. then you get to play with tire pressures to finish things off.
or you can do the "trial and error" method, but likely not ever really get it tuned truly "right", because there are so many variables that it is extremely easy for one thing to mask another.
this is why the big race teams start on the computer, and not in the garage, when they are designing a suspension for a car.